package Game;

public enum SoundID {
	SOUND_WOODIMPACT,
	SOUND_WOODBREAK,
	SOUND_STONEIMPACT,
	SOUND_STONEBREAK,
	SOUND_BLACKBIRDDEATH,
	SOUND_SEAGULLDEATH,
	SOUND_PARROTDEATH,
	SOUND_TOUCANDEATH,
	SOUND_BIRDSQUAWK,
	SOUND_EXPLOSION,
	SOUND_POP,
	SOUND_PROJECTILELOAD,
	SOUND_PROJECTILEPREPARE,
	SOUND_PROJECTILERELEASE,
	SOUND_ROCKETNUTLAUNCH,
	SOUND_MULTINUTSPLIT,
	SOUND_MENUCLICK1,
	SOUND_MENUCLICK2,
	SOUND_MENUERROR,
	SOUND_WIN,
	SOUND_LOSE,
	SOUND_BRONZEDING,
	SOUND_SILVERDING,
	SOUND_GOLDDING,
	SOUND_COCONUTIMPACT,
	SOUND_BEACHAMBIENCE,
	SOUND_AMBIENTRANDOM1,
	SOUND_AMBIENTRANDOM2,
	SOUND_AMBIENTRANDOM3,
	SOUND_AMBIENTRANDOM4,
	SOUND_AMBIENTRANDOM5,
	SOUND_AMBIENTRANDOM6,
	SOUND_AMBIENTRANDOM7,
	SOUND_AMBIENTRANDOM8,
	SOUND_AMBIENTRANDOM9
}
